

I thank you for your concern but I'm not short of isk and I like to be able to shoot triggers and still sit there loling Maybe so, but whats the point in having load of isk if you don't buy shiny expensive modules with it?

#EVE ONLINE SLEIPNIR C3 MODS#
Why would I switch out my faction mods for rubbish T2 mods?īecause the T2's tank all those sites solo (Apart from the scram radar/mag last wave) for over 500M less? I have + 5 in my engi skills, T2 versions suck. Does pretty damn close to same boost for a lot less gank loss. Put a touch extra time into your eng skills and change those booster/amps out for T2. Now 650's look better to me, but well 720s also have there bonus.Ĭan anyone else give me some input on this? Now range is same on both, Dps is less than 20 point different, the 2 big factors areĢ) cap stable vs no cap stable / can be lazy and just keep it running and lower warp off chance with 2 of usģ) afterburner vs no afterburner. This sett up enables me to be cap stable, ( not like I need it ) And with faction ammo, I get 507dps and 38k falloff but only holds 20 ammo Replace 1xafterburner with cap recharger 2 Replace 1xRepublic fleet gyro with power diagnostic 2 Turret DPS goes to 492, falloff goes to 38.5 using faction ammo ( compared to 20 ) and 40 bullets!

Now I was playing around with my sett up for arti cannons and I came up with 2 settups ( using same mods unless stated ) Only downside is, I eat ammo, and I have to burn my way to things constantly to output decent damage and that itself lowers my dps. ( yes im to lazy get my drones out )Īnyway, this set up has been fine, can tank pretty decent, only really need a warp out of some hard sites if there is 2 of us and I get cap drained. With faction ammo I get 710dps from turrets but falloff is 20km and I usually roll around 10km from things. Using barrarge I get 30km falloff, but my dps from turrets is around 566. The fit does require that you kill sleepers somewhat quickly in order to tank them, but having 2 ships on the field or an offgrid booster solves all those problems.Ok, So been in a c3 wh for awhile now, usually do the sites pretty easy with 2 others. I successfully ran C3 sites solo in this ship:ħ20mm Howitzer Artillery II, Republic Fleet EMP MĪt the time that I was running them, that booster was about 400mil, and was worth more than the rest of the ship combined. So my question is, which would be more preferably to running Sleeper Sites and doubling as a combat vessel in a WH (C2/3)? Id run the sites with a friend and or Logi, and so the tank isnt as much of a worry. Utility High (Same as Sleip, command mod?) Utility High (Possibly Neut in case?) ~~~~ (If im running with a friend should i put a Siege/Skirmish module there?) However, I have some fits for a Sleipnir that may disagree. I feel just from my observations that the NH will be better for Sleeper Sites because of HMs range. I will be flying a Nighthawk and/or a Sleipnir. Im training up my HAC and Command Ship Skills as we speak, so I'd like your suggestions.
